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Social Fortune or Social Fate:: A Social Thinking Graphic Novel Map for Social Quest Seekers


8 in stock (can be backordered)

New with Stronger Cover and Binding! By Pam Crooke and Michelle Garcia WinnerFor students to read on their own. Through this anime-based graphic teaching book, tweens and teens will be inspired to explore how social decision making and problem solving impact their own ability to feel good about themselves, while also exploring how their behaviors (expected and unexpected) impact others. This product provides direct instruction and guidance to our students and their teachers by explaining visually, with words and with strategy codes how to decipher social situations and related social emotional responses. This book has received very positive reviews from teens and professionals. It’s target audience is 5th grade through high school students.

Information on Purchase Orders here.

8 in stock (can be backordered)

SKU: 9780982523155 Categories: ,


Social Fortune or Social Fate: A Social Thinking Graphic Novel Map for Social Quest Seekers

By Pamela Crooke and Michelle Garcia Winner

Utilizing the anime illustrations to capture the attention of teens and tweens, we have developed this book to teach the core concepts related to Michelle Garcia Winner’s Social Behavior Mapping (SBM). SBM’s teach how our own behaviors, expected and unexpected, impact how others feel about us, ultimately treat us which then affects how we feel about ourselves.

The core of the book consists of 10 social scenarios, each one scenario is played out through the lens of Social Fortune or Social Fate by demonstrating visually how a situation can change quickly based on how someone reacts within it. Every scenario begins with a mini-story told through a four pictured comic strip which then leads the protagonist to a decision making point. If the decision made leads to others feeling good and ultimately the character feeling good about him or herself, this will be represented as “social fortune.”  However, if the protagonist makes a decision that traps him/her and peers/adults in an uncomfortable or frustrating situation, this leads to “social fate.” The social fortune and social fate decisions are depicted through unique four-pictured comic strips.

Key concepts are explained in the teen friendly opening pages of each side of this book, to guide them to the teaching principals encouraged through the social fortune or fate behavior mapping.  Once a student reviews the comic strip scenarios, they will also find Information which teaches about the scenario on the corresponding page. Strategy codes such as TAC (i.e. think about choices) or MARP (i.e. minimize a reaction to a problem) are taught to facilitate the decision making which lands the characters on the road to Social Fortune.  Social autopsies are used to guide readers through a better understanding of the Social Fate scenarios.

Readers are also encouraged to explore their own emotional reactions to problems they consider more intense. It is expected that the older student demonstrate increasing emotional maturity by minimizing their emotional expression of perceived problems; an illustrated Problem Solving Thermometer helps to demonstrate this concept.

Unique Layout and Format Encourages Interaction, Reinforcement

In short, when you will receive this book, you will think ½ the text is printed upside down, but it is not! This book has two covers; one appears to be right side up, and the other appears to be upside down. The first cover depicts the Social Fortune side of the book; when the reader reads through the social fortune pages, they will find the first half of the book contains all information about pro-social choices to given social scenarios. If holding the book with the Social Fortune cover facing the reader; the reader will find when they turn the book over the back side of the cover appears up-side down. This is the Social Fate side, once rotated to appear right-side-up, the reader will see the text flows in the appropriate direction. Sounds confusing? This is acool teaching method for teens; it is a playful way to point out two different points of view.  We also have a hidden code hidden in the book; Embedded in each scenario is a hidden letter from the alphabet, which when located in the text and written into the code helps to identify the “words of wisdom.”

Ten Social Scenarios from Authors’ Clinical Experiences

1.     Been there, know that: participating in the class discussion

2.     Speaking nothing but the truth: someone you like does something different with their appearance

3.     Bored outta my brain: being part of the learning group during the boring moment

4.     It’s doomsday: time to finish homework

5.     Clue me in! – figuring out what to say to others

6.     Huh? –getting help in the classroom

7.     You talkin’ to me? – classroom lesson when you know the answer

8.     My way or the highway: working in a small group

9.     Who changed the rules? – breaktime

10.  Know when to take a detour: sharing ideas/opinions

Advanced Reviews

“With Social Fortune or Social Fate , Pamela Crooke and Michelle Garcia Winner promote the idea of social competence (not just social skills) in a way that incorporates research in the areas of visual learning and cognitive behavioral interventions. In addition, their use of the graphic novel as a platform to translate social concepts into complex behavioral repertoires takes a popular medium and uses it in a, potentially, very productive way.”

Dr. Peter Gerhardt Director, McCarton Upper School New York, New York

“Love the emotion meters, thought and speech bubbles and graphics as a way to help students incorporate and internalize what they have learned from social-behavior mapping and hidden curriculum lessons. This is a great way for teens to learn about their own and others’ Social Thinking.”

Lydia Garcia Liu, M.S. Speech Language Pathologist, Tucson, Arizona

“Cool! The illustrations would appeal to ages 12-17. The facial expressions show what they are feeling. When you flip the book it’s like a replay on a social situation.”

Tyler Bozetski High school sophomore, age 16

“Once again Garcia Winner and Crooke have zeroed in on a critical social thinking concept that many of our kids struggle with: making choices and predicting the corresponding consequences. Through cleaver organization, the authors present 10 social scenarios in anime-style cartoon strips where the characters make their choices and, on the opposite page, discuss the consequences of that choice. Each social scenario begins with a good choice (Fortune) or unexpected choice (Fate). The outcome hinges on perspective taking before making a choice. Social Fortune or Social Fate is a must have in the Social Thinking toolbox. Our kids are really enjoying discussing the scenarios and relating them to their own life choices.”

David Myford, MSW, LSW, School Social Worker Communication Development Program Southwest Cook County Cooperative for Special Education

If you purchased the first print run of the book, here is the missing page:

Social Fate
Missing Page


  • For: Parents, professionals and students to use on their own
  • Ages: 5th grade through high school students
  • Published: 2011
  • Publisher: Think Social Publishing
  • Format: Paperback
  • Pages: 82
  • Item: 9780982523155
  • ISBN: 9780982523155

**This book targets students with high language and cognition who are 14 years old through young adults.  Some schools have included this in the curriculum for their intellectually advanced middle school students, however, there is a chapter on dating (not sexually explicit) that some may not want middle school students to read.

Peek Inside!

Click an image below to enlarge.


Additional information

Weight 0.30 g
Dimensions 26 × 18 × 0.6 cm

Primary School, High School, Young Adult


Pam Crooke and Michelle Garcia Winner

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